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Each mission will feature a select European location.
The first missions will take place in Spain during General Wellington's
Peninsula campaigns against the French army.
Key Locations
· Small "walled in" town in Spain with military
head quarters.
· The town has an open market in the center with plenty
of streets.
· There vast fields and some forest out side the town.
Objects
You are an Elite Officer, who fights with sword and pistols.
You lead charges against enemy positions, during pivotal points
in the course of historical battles. You may have to fight a
duel or rescue a hostage along the way to victory. The fate of
everyone is in your hands, your actions will determine who lives
or dies. The General has given the orders, you decide the tactics.
Will you go by yourself to spy on the enemy or will you take
the whole company to rescue the hostages. Will you choose a fast
agile light Arabian horse or a strong stout stallion to carry
you into and hopefully out of harms way.
Modify Unreal Tournament 2004/2004 Modes
I like the idea of taking UT2K3 game modes and adapting them
to our story and missions.
Death match = a duel between 2 gentlemen/soldiers ( by making
target cursor fade in slowly we could approximate, the drawing
of weapon and counting to 10 )
Team death match = small squads battle it out ( hope to have
both foot and mounted game play if possible )
NOTE: If you like challenges - then help us figure out how to
design ( low poly count ) cavalry horse and animate it so we
have a really unique game. I have looked but I have not found
an adventure game were you get to ride animals into battle.
Capture the Flag = works great as capture the French Eagle,
or the payroll box, rescue the fair maiden, retrieve secret papers.
Double Domination = In order to win the battle you must control
the battle field ( take the artillery on the hill and then capture
the farm house )
Bombing Run = pick up the powder keg, or special grenade,
and throw it at enemy positions
I have heard of game modes where you and your team must fight
off an enemy "on slaughter". If you die during battle
you must wait until the mission is over before you can rejoin
- So you try harder to survive. Picture the French Old Guard
against the thin red line or an Infantry Square against cavalry
charge.
Health = Food ( bread, fruit, beef jerky, ? )
I have heard of games with mini missions to catch your meal.
Permission to leave the line to shoot a rabbit or catch a chicken,
these could be a mini mission in them selves.
Health pack = ( field doc or nurse helps you ) Maggie the
maggot, and other fun stuff. A mission in which the doctor and
nurse are trying to saw off your wounded limb, but you won't
let them.
Shield pack = Imagine a think leather or steel breast plate
(French cuirassier ) This is an opportunity for special , advance
tech items - It may not have been used in actual battles but
history shows that some one did think of it, or tried to sell
the idea. Well our "Q" branch has heard of these ideas
and has secretly developed working versions.
Double damage = They out lawed square bullets because they
did too much damage to people.
Adrenaline = Sugar cane, Docs special mixtures.
Keg o Health= Keg of rum, your daily ration of drink |